Obtainium: Cyberpunk 2077

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One of the most exciting and highly anticipated gaming projects teased at the last E3 Gaming Expo is CD Projekt Red’s immersive Cyberpunk 2077. Based strongly on the Talsorian Games 1988 cult classic table top roleplaying game Cyberpunk 2020 (second edition), more specifically sourcing the iconic Night City supplement, CD Projekt Red’s President and Co-CEO Adam Kicinski explains his vision of a hand crafted and detail rich open world, to rival what they have done with The Witcher franchise, only set in an amazing and stylishly chaotic cyberpunk universe.

Reports from the E3 closed media demo indicate that Cyberpunk 2077 is nothing short of brilliant, with seamless gameplay, character development, and sheer style.

Night City has multiple zones, ranging from sterile high security corporate to shady neon underworld markets, controlled by the body-hacking gangs outlined in the original tabletop game. The city even has it’s own variable weather patterns and a fluid day-night cycle, where the activity on the street can change as dusk lets on to darkness.

I’m a huge fan of the Mirror Shades world, brought to life by visionary writers like John Shirley, Neal Stephenson, William Gibson, Rudy Rucker, and more, but to date, nobody has really built a truly great game exploring this universe, until now.

I don’t know a lot about the initial storyline, but I do know the city is immense, ultra-detailed, and fully open for exploration. I’m so exited to finally get an open world that isn’t magical fantasy!

This article originally appeared in Bazowie Magazine Issue #02,
which is now available in Print and Digital editions from Zinetastic